Bentley College Intramural Flag Football Rules

Captains must email the Intramural Director at least 24 hours prior to the scheduled game to request a rescheduled game and prevent a forfeit.  The rescheduling will be at the mercy of your opponent & space/referee availabilty.  Forfeit penalties:  One forfeit: Loss of $50 forfeit fee, Two forfeits: Removal from the league.

Time of play:

Two equal halves of 20 minutes each.

Five minute half-time.

One time-out per half – no carryover.

Last minute of each half: stop time on out of bounds and incomplete pass plays.

Overtime:

§         Each team has four plays from the ten yard line to try and score as many times as possible.  The team scoring the most wins.  With an equal number of scores, the game ends in a tie.

Conditions of Play:

Timing – A team has 25 seconds to get a play off after the ball has been spotted.

Kick Off

§         Five yards from the end zone.

§         Win coin toss – Options: kick, receive, defer to second half.

§         If team chooses to receive, other team gets choice of ends.

On-Side Kick – Ball is free after kick crosses mid-field

First downs – one per team (cross midfield)

Play over – A player is down if the knee touches the ground

In-bounds – Possession with one foot in-bounds constitutes a completed pass.

Fumbles – Live on kickoffs and punts.

Safety – The Team can kick or punt from the 5 yard line.  Returns are allowed.

Punting -

§         Only two players can run downfield on a punt, after the ball has been punted.

§         Punts cannot be returned.

§         No rushing the punter.

Loss of flag –

Tampering: immediate ejection from the game for the guilty player.

Inadvertent: play is live until ball carrier is touched (one hand) by the defense.

Player Equipment – No pads or tape (except for ankles).

Number of Players –

§         Seven per team on field

§         Offense must have at least three players on the line of scrimmage.

§         Everyone, except the center, is an eligible receiver

§         A team (all seven players) must huddle after every play, except for final 2 minutes of each half.

Scoring:

Extra Point (from 5 yard line)

-          Pass: one point

-          Run: two points

-          Interception of extra point is dead. 

Infractions

Penalty

1. Holding

10 yards

2. Off-sides

5 yards

3. Illegal Motion

5 yards

4. Tripping

15 yards

5. Unsportsmanlike Conduct

15 yards

6. Personal Foul (Unnecessary Roughness)

15 yards

7. Clipping

15 yards

8. Hurdling

5 yards

9. Delay of Game

5 yards

10. Blocking Below Waist

15 yards

11. Roughing the Passer

15 yards

12. Off. Pass Interference

10 yards & Loss of down

13. Stiff Arm

5 yards from line of scrimmage

14. Pass Interference

Spot of foul & Replay down

15. Flag Guarding

5 yards from line of scrimmage

16. Too Many on Field

5 yards & loss of down

17.Tackling

5 yards from spot of infraction or line of scrimmage. Replay down

18. Pulling Flag before Reception

Spot Foul, replay down

19. Fighting

Third player: Automatic League Ejection

1.        Any player removed from a game by a referee for any reason will be suspended from play in the next scheduled game.  Reasons for removal from a game include, but are not limited to: serious foul play, violent conduct and offensive, insulting or abusive behavior towards a game official.  Further sanctions against the player involved and/or that player’s team may be imposed by the Intramural Director upon review of the incident.

2.        A player ejected for fighting will be suspended from playing in his/her team’s next game.  Should the same player be ejected a second time during a subsequent game in which the player is eligible to play, the player will be suspended for the remainder of the season and the team for which the player competed will forfeit that particular game from which the player was ejected.  Under these conditions, when another player from the same team is guilty of fighting then that team will be suspended from further play altogether.  Sanctions mentioned in this rule do not preclude further disciplinary action(s) should the circumstances warrant that.

3.        In the case of a fight, the third person in is automatically ejected from the league.

4.      Referee decisions with respect to play are final.

5.     Varsity Football players are not eligible.

back